

The landmark addition is the five new Titan class units which certainly look very impressive and can decimate whole enemies when introduced, although their domination does make them seem a bit unbalanced which is concerning considering that was already a criticism of some units in the first game. Having not played the original I can’t vouch for how much of an improvement it is, but given the original has now been removed from the marketplace it seems to be more of a straight replacement anyway. Nearly a year later TITANS as a definitive version (or expansion for those that own the original) seemingly to address the concerns of existing players and encourage a new conscription of gamers to join the fight. Kickstarter backers and early adopters complained about glitches, missing features and unbalanced gameplay and a perceived lack of support from developer Uber Entertainment. However the reception when it was eventually released after several delays was fairly muted. With hundreds of units swarming around fully 3D spherical battlescapes it certainly looked bombastic, ably complemented by bright, chunky graphics and the ability to drastically zoom in and out. The large scale of the battles means warfare isn’t restricted to a defined map but to the entire surface area of a mini-planet, moon or asteroid, and even into space and across multiple planetoids simultaneously. I never played Planetary Annihilation, although I remember being intrigued whenever I saw images or gameplay footage – the sprawling battles instantly appealing to my neglected RTS cravings. Enduring a mixed reaction upon it’s original release, how does this supposedly definitive version fare this time around? Planetary Annihilation: TITANS is an updated re-release of the original Planetary Annihilation released last year, a real-time strategy game on a large scale in the vein of Total Annihilation and Supreme Commander (and with many of the original development staff of those franchises).
